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Rolling Hero Hack: The Best Cheats and Hacks for Android and iOS



Thankfully, you can replace your starters with a kick-butt team of freshly summoned heroes -- even if you already used up your orbs. It's called re-rolling, and it does involve deleting your account to start over, but it's the best way to get one or more of those sweet heroes.


WARNING: If you linked your Nintendo account, you won't be able to re-roll and try for better characters. If you never linked your Nintendo account, congrats! Your laziness is about to pay off. Just make sure not to link to your Nintendo Account until you get a batch of heroes you want to keep.




Rolling Hero Hack



Re-rolling on Android took me around 15 minutes each time with the combat animations in the settings page turned off, and auto-battle (under the page and gear icon) turned on.


OK, if you're not too into gaming -- or at least Fire Emblem in particular -- you may be wondering just what type of heroes you want to keep and when you should consider re-rolling. The fast and easy tip is to look at the stars.


When your new hero is summoned, there will be 5 gold, 4 silver or 3 bronze stars underneath their icons. The more stars, the better the hero -- they'll do more damage, have better weapons and special abilities too. Certain moves are only for four- and five-star heroes. Plus, the higher the star rank, the better your stat gains as you level up.


Higher star ranks can also get skills that lower ranks can't. For example, Oboro can also inflict resistance -5 on foes within two spaces as a five-star hero. This passive skill isn't available to a three-star -- only a weaker version.


If you're lucky -- or re-roll a lot! -- you may even find multiple five-star heroes, or a five-star focus hero (5* for short), one of the Fire Emblem fan-favorite characters that are featured in the game.


You'll know if you get a five-star focus hero right away because as they're summoned, they'll have a super cool animation of the hero brandishing their weapon. Just know that five-star focus heroes aren't necessarily the very best heroes you can get today.


Five-star Hector, Takumi and Azura are probably the best characters in the entire game and you might want to stop re-rolling if you find one. Why are they awesome? Here are just a few reasons:


Just know that a lot of the most popular and powerful characters are sword users, and thus vulnerable to characters that use the lance. If you manage to nab an awesome sword user, it'll definitely help you through the game, but it might not be reason enough to stop re-rolling unless your other picks are excellent!


If your Diablo III account was hacked and your characters are missing items, gold, or other property, you can request an account rollback to recover your missing goods. If you're having trouble finding your Diablo III account, contact us.


Making a New York Style Italian Sub (aka hero or hoagie) doesn't have to be difficult. It's all about the ingredients: crispy, seedy Italian bread, layers upon layers of paper-thin capicola, salami, pepperoni and ham, vinegar-drenched shredded lettuce, fresh tomatoes, sliced onions, and cherry peppers. Plus some [not so] top-secret deli hacks to tie it all together. Bookmark this recipe - it's a good one!


Thanks! You can put on whatever you like. But yes, most Italian heroes in New York will be made with just oil and vinegar. You could also make an Italian vinaigrette with more ingredients, but I like to keep it simple with olive oil, red wine vinegar, and oregano.


There are absolutely no diamond hacks or gold hacks in AFK Arena and any other online games, they are just trying to fool you. If there are, why would they share them for free in the first place?


I believe there is a hack people are using in mystery hero and the reason why I believe this is because I saw one person end up as bastion 5 times in 1 match and you cannot convince me that the random number generator picked that character 5 times in a row.


I dont think Mystery Heros is RNG at all tbh. If you check played time in that mode, you should find that all heros have roughly the same play time. What this suggests to me is a specific algorithm that selects your least played few heros and cycles you through those.


A security researcher has revealed that a recently patched hole in T-Mobile's security made it possible for hackers to vacuum up all your personal account information, and all they needed was your phone number. And you probably give that out all the time. T-Mobile says the vulnerability has been corrected, but there's some question as to how severe the data breach might have been.


T-Mobile says it corrected the vulnerability within 24 hours of being notified by Saini, but that's not the end of the story. After posting the story, Motherboard was contacted by a blackhat hacker claiming the security hole was known to people in the hacking community for at least several weeks before it was fixed. These individuals used it to hijack phone numbers by requesting new SIM cards using the account information obtained via the hack. As proof, the hacker provided the reporter with his own account information from T-Mobile. That could indicate there's a database of Tmo users out there, but T-Mobile says it has no evidence of that. Of course, it didn't know about the bug in the first place either.


Savage Worlds is a generic set of RPG rules that can be applied to many genres and settings, be they purely historical, or set in fantasy or sci-fi worlds. Savage Worlds largely based on the rules for the Wild West horror game, Deadlands (which you can play under these rules!), and has been expanded into a system that can be applied to any setting. This system is known for its use of different polyhedral dice to represent a character's ability and skill level (1d4 for the lowest, through 1d12 for highest), and playing cards to represent combat initiative order. Players roll their die to meet a target number, and the game uses exploding dice--they get re-rolled and the result added if they come up with the highest result. Playing cards are handed out at the start of combat and players act in order of the value of their cards.The mechanics of the game are, for the most part, good and easy to understand, though there are a few small issues with some aspects. The use of exploding dice creates some irregularities in terms of probability. For example, players rolling a d8 to have a slightly better chance of rolling a 10 (by rolling an 8 and then re-rolling to hit at least a 2) than player rolling a d10, even though a d8 attribute is supposed to be the weaker of the two. This only happens in limited circumstances and only accounts for a small difference. Playing cards determining initiative is a very interesting and unique mechanic that can make combat more dynamic than in other games. This use of different die types for ability/skill rolls, and playing cards really sets Savage Worlds apart from other gaming systems that typically have you rolling the same d6s or d20 repeatedly and adding a modifier, but these mechanics do add a bit of overhead to gameplay.Savage Worlds Deluxe Edition's main strength is that it somehow blends versatility and brevity. It's a relatively short book for an RPG rulebook, but it gives you so much, and it's easy to get a game going. You don't even need to read through the entire 160 or so pages to be able to run a game--and you'll be able to run games in multiple settings once you know the basic rules. The game even includes 5 adventures, two set in medieval fantasy worlds, two modern-day settings (one with a horror twist, and the other with a crime theme), and another in outer-space. There's enough material to create your own setting and adventures. There are rules for pretty much anything you want to do, from melee with ancient weapons, to piloting space ships, to magic. It even has some nice rules for modern-day combat tactics, such as supressive fire, and semi-automatic weapons.Though Savage Worlds Deluxe Edition offers a great place to start, the system is enhanced by settings that expand upon the base rules. Once you learn the rules, pick up some sourcebooks and setting guides that offer setting-specific rules and rich background material for your adventures. We look forward to reviewing some of these settings in the future.


This is the best generic system I've ever played or read. It's simple to teach to new players (I've taught people to play who have never even played video game rpgs) and quick to run: you can run interesting tactical battles with 20 adversaries per side that go just as quickly as a typical D&D fight with 5 players vs 5 monsters. It's very flexible and easy to hack for almost any sort of game you want to run, from space opera to old school dungeon crawling.


Sounds typical, right? Well, Savage Worlds adds a number of cinematic rules to the standard "skill roll vs. target number" mechanic. Aces allow "exploding dice", where an additional die roll is added if a die's highest number has been rolled. For every 4 points above the Target Number the hero achieves a Raise for the roll, for additional effects, such as additional damage. Every hero roll includes a d6 Wild Die, whose results can be used in lieu of their regular die roll. Bennies are "plot points", allowing a Trait reroll, and taking the better of the two. And so on.


Initiative is a slightly gimmicky deck of playing cards, with each hero and his allies, or GM group of whatever being dealt a card. Highest rank goes first. Jokers, however provide a temporary bonus and allow the hero to go at any time during the round. A Hold allows a hero to wait on another character's action, and interrupt with a successful Agility contested roll. Player Characters can either Move their Pace of 6 inches, or Run an additional 1d6 inches, with a -2 Trait test penalty. 2ff7e9595c


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